دانلود ZBrush برای مک
در دنیای سینمایی مدرن امروزه از
نرم افزار ZBrush در ساخت اکثر شخصیت ها و هیولاهای کارتونی استفاده می شود. این نرم افزار قدرتمند محصولی از شرکت Pixologic در زمینه ساخت تصاویر سه بعدی است که با استفاده از آن، آزادی و امکانات بیشتری در طراحی های خود خواهید داشت. این نرم افزار یک برنامه تخصصی و حرفه ای برای ساخت
انیمیشن و استفاده از آن در انیمشن های کارتونی و
فیلم های سه بعدی و
بازی ها است. در این نرم افزار انواع براش برای ایجاد خراش، بافت، خوردگی و ...، در دسترس شما قرار دارد که می توانید از آن در ساخت و طراحی تصاویر سه بعدی Sculpture (یا حکاکی مانند طبیعی در اثر سه بعدی)، استفاده کنید و نیز می توانید مدل خود را در هر شرایطی به صورت RealTime از زوایای مختلف ببینید و ویرایش کنید. از دیگر ویژگی های کلیدی این نرم افزار می توان به قابلیت استفاده از ابزارهای Mesh Morphing، ابزارهای بهینه سازی تصویر و حجم آن، ابزار بازگشتی به آخرین مرحله انجام شده، قابلیت ذخیره سازی تصاویر خروجی در فرمت های 3ds, html, Swf و ... اشاره داشت.
قابلیت های کلیدی نرم افزار ZBrush:- رندر در حالت تک فریم و یا
انیمیشن- ساخت تصاویر سه بعدی بدون پشت زمینه
- قابلیت وارد نمودن ( Import ) تصاویر مختلف به منظور استفاده در تصویر سه بعدی
- قدرت بالا در Render نمودن تصاویر
- ارائه پیش نمایش های Real Time در هنگام طراحی
- قابلیت استفاده از ابزارهای Mesh Morphing
- ابزارهای بهینه سازی تصویر و حجم آن
- ابزار بازگشتی به آخرین مرحله انجام شده
- ذخیره سازی تصاویر خروجی در فرمت های 3ds , html , Swf
- و ...
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دانلود Pixologic ZBrush MacOSX نرم افزار مجسمه/مدل سازی دیجیتالی برای مک,
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دانلود Pixologic ZBrush v2022.0.5 MacOS - نرم افزار مجسمه/مدل سازی دیجیتالی برای مک,
2022-08-13
13:50:20
دانلود Pixologic ZBrush v2022.0.5 MacOS - نرم افزار مجسمه/مدل سازی دیجیتالی برای مک
💻 نام نرم افزار | ZBrush |
📌 شماره نسخه | v2022.0.5 |
📁 دسته بندی | نرم افزار |
💾 حجم فایل | 2000 مگابایت |
📅 تاریخ به روزرسانی | 1400/11/21 |
📊 تعداد دانلود | 2,395 |
❤️ هزینه دانلود | رایگان و نیم بها |
💡 آموزش نصب و فعال سازی | ✔️ |
ZBrush for Mac
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ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over.
Base Mesh Generation
As with anything else in life, where you can go is usually determined by where you begin. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level. The best known of these systems are explained here.
Sculptris Pro
Ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed. It does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.
Dynamesh
DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model’s polygons as quads on command.
Mesh Detailing
Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. ZBrush features a robust suite of tools to accomplish this. Those listed below are just the tip of the iceberg.
Sculpting Brushes
The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes to pinch, move, build up the surface, chisel into it, slice through the model and much more. You can even use other 3D models as brushes, inserting their geometry into your surface.
Noisemaker
In addition to being able to add detail by hand, ZBrush provides a system for procedurally generating surface detail through noise patterns. Choose a detail type, adjust a few simple parameters, then apply that pattern to your model in its entirety or by restricting it to a certain region. You can even combine different noise types to create highly complex effects. The Noise system is ideal for both hard surface work and organic details.
PolyPaint
Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map you can simply transfer the existing surface detail to that larger map without any reworking. You don’t even need to do UV unwrapping before you begin this painting. In fact, thanks to the way that ZBrush can project details (both sculpted and painted) from one model to another you can have a fully painted model before you even have a finalized animation mesh. Instead, you can copy everything to the final base mesh once it has been signed off on.
UV Master
In order create or use a texture map, a model first needs UV’s. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. With most programs, creating those UV’s has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity. With UV Master you are able to create very efficient UV’s for your model – in most cases with a single click. If you need more control over this automatic process there are features that refine where seams will be placed or increase the amount of pixel space given to certain regions of your model. It’s both intuitive and fast, letting you get back to being creative with minimal fuss.
Rendering
Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render).
What's New:
NEW IN ZBRUSH 2021
ZBrush 2021 continues on the path of creativity and productivity with major new features allowing artists to work even faster and with more freedom. This version carries the ability to experiment and work in a natural way to a whole new level, offering artists greater freedom to express their ideas and discover ways of working that previously have been beyond imagination. Get ready to unleash your creativity!
Cloth Simulation
Cloth is one of the most difficult things to create in 3D. The folds and the way the cloth lies on a surface can challenge all of an artist’s ingenuity and talent. But with cloth simulation and dynamic collision detection the process is made a whole lot easier. The ability to control the effect by running a simulation that can be stopped and restarted at any time, or alternatively by using the new cloth brushes to affect the result directly, makes the whole process easy and fun.
Dynamic Thickness
A new feature for Dynamic Subdivision, you can now add thickness to single-sided meshes. This means you can add thickness as and when you need it, and adjust at any time, instead of having to plan in advance.
MicroPoly
MicroPoly is a new feature for Dynamic Subdivision that allows the tiling of meshes to produce cloth weave and other materials. Easily switch between different MicroPoly meshes to get exactly the effect you are after. Combine with Cloth Simulation to produce amazingly realistic results.
ZModeler Additions
Two major additions have been made to ZModeler: Edge Extrude for creating single-sided meshes and re-topology. And Inset Equidistant for creating insets that don’t change you existing topology profile.
NanoMesh Additions
When you have several versions of the same object in your scene it can be tedious and time-consuming when you need to update them.
With the revised NanoMesh Edit Object functionality this is now easy – work on the original and see the copies update in real time.
iMage3D Gif and iMage3D PNG
Introducing a new way to save your models! The iMage3D GIF and iMage3D PNG formats allow you to share your files in *.GIF and *.PNG images. Want to share your work on Social Medias? Simply save your model as an iMage3D GIF or iMage3D PNG and create the post! When saved the file will be stored in a standard *.GIF or *.PNG format showing you a thumbnail of the mesh along with the 3D information built in..
Other Additions
Find in this section all the various other additions and changes made in ZBrush 2021.
More info ( ↓ open / close ↑ )