(1399/10/1) تغییرات:دوره های آموزشی
- Sculpting a Game Asset in Blender
- Texturing a Game Asset in Blender
- Creating a Finished Character Animation in Blender 2.9
- Blender: Interior Environments for Games
- Modeling a Motorcycle in Blender
- Creating PBR Materials with Blender & Quixel
- Learning V-Ray 3.0 for Blender
- V-Ray: Control Color Bleed in Blender
- Blender: Character Rigging with BlenRig
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دانلود دوره های آموزشی بلندر، نرم افزار ساخت انیمیشن دو بعدی و سه بعدی
نرم افزار بلندر (Blender) یکی از محبوبترین برنامه های کاربردی مدلسازی و ساخت
انیمیشن به صورت سه بعدی است که با حفظ سادگی رابط کاربری و در عین حال ارائه ویژگی هایی نظیر مانند پنل قدرتمند و حرفه ای، کاربرد آسان برای افراد مبتدی و حرفه ای، امکان ویرایش ویدیو و ... امکان ساخت انیمیشن به صورت سه بعدی را فراهم می کند. Blender امکان ایجاد طیف گسترده ای از محتوای دو بعدی و سه بعدی در زمینه های گسترده ای از مدل سازی های مربوط به بافت متن، نور، انیمیشن، ویدیو و Post Production را به شما ارائه می دهد. Blender از طریق معماری باز امکان همکاری cross-Platform، قابلیت توسعه پذیری و ایجاد یک گردش کاری یکپارچه را برای بکارگیری در پروژه های
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در دوره آموزشی Blender Tutorial Series شما با قابلیت های اساسی و کلیدی این نرم افزار کاربردی قدرتمند آشنا می شوید.
دوره های آموزشی Lynda Blender Tutorial Series:- Blender 2.79 Essential Training
- Product Shots in Blender
- Blender UV Mapping
- Blender: Hard Surface Modeling
- Sculpting a Game Asset in Blender
- Texturing a Game Asset in Blender
- Creating a Finished Character Animation in Blender 2.9
- Blender: Interior Environments for Games
- Modeling a Motorcycle in Blender
- Creating PBR Materials with Blender & Quixel
- Learning V-Ray 3.0 for Blender
- V-Ray: Control Color Bleed in Blender
- Blender: Character Rigging with BlenRig
کلمات کلیدی: Blender, آموزش Blender, آموزش تصویری Blender, آموزش ویدیویی Blender, آموزش کامل Blender, آموزش کاربردی Bl,
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2021-04-02
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دانلود Lynda Blender Tutorial Series - دوره های آموزشی بلندر، نرم افزار ساخت انیمیشن دو بعدی و سه بعدی
🎓 نام آموزش | Lynda Blender Tutorial Series |
📁 دسته بندی | سه بعدی و انیمیشن |
💾 حجم فایل | ~9500 مگابایت |
📅 تاریخ به روزرسانی | 1399/10/1 |
📊 تعداد دانلود | 107,716 |
❤️ هزینه دانلود | رایگان و نیم بها |
Lynda Blender Tutorial Series
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Blender 2.79 Essential Training
This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Topics include:
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Product Shots in Blender
Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add environmental lighting and reflectivity in the final render.
Topics include:
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Blender UV Mapping
How can you apply two-dimensional images to your 3D models? With UV mapping! Darrin Lile begins this course by discussing what UV maps are and why they are important for adding textures to your models. Next, he goes over the various tools for projecting and editing UV maps in Blender—an open-source 3D graphics program with a professional-grade toolset. Want to work directly on your textures? Darrin shows how to export your UV maps for further refinement in programs like Photoshop. Finally, Darrin demonstrates how to apply these tools to a series of increasingly complex 3D models: hard-surface objects in an alley scene and the more organic shapes in a character. By the end of this course you should have a firm understanding of the essential concepts, tools, and processes of UV mapping in Blender, so you can begin adding image textures to your own 3D models.
Topics include:
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Blender: Hard Surface Modeling
Interested in using Blender to model hard surface objects like vehicles or machinery? Learn how to create realistic hard surfaces, such as the skid-steer loader featured in this course. Instructor Darrin Lile takes you step by step through a production workflow designed to ensure technical accuracy and maximize your design efficiency. He shows how to use the Blender Bevel and Path tools and proportional editing techniques to model the forms. Then he adds depth with the Solidify Modifier, smooths the mesh with Subdivision Surface Modifier, and replicates objects with the Array Modifier. Plus, learn to add lights and materials and render the scene for final presentation.
Topics include:
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Sculpting a Game Asset in Blender
Blender's sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender's Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity.
Topics include:
- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Texturing a Game Asset in Blender
Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games.
Creating a Finished Character Animation in Blender 2.9
With its free, professional-grade toolset, Blender gives 3D artists the ability to animate and tell stories they only dreamed of in the past. In this course, learn to use Blender 2.9 to breathe life into a character and tell a story with animation and dialogue. The goal of the course is to combine video references with the principles of character animation to create a walking, talking animated person: Arthur, a disgruntled office worker and thwarted musician. Learn how to use the animation tools in Blender, work with a dialog track, and flesh out and light the scene. Your guide, David Andrade, provides tips to help you imagine your own character's inner life and an overview of the post-production process for rendering the final video.
Blender: Interior Environments for Games
Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects.
By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
Topics include:
- Activating the Maya controls
- Importing references
- Creating a primitive base
- Modeling walls, windows, and floors
- Creating props like pipes
- Unwrapping a UV set
- Configuring the brushes and textures
- Painting base textures and detail layers
- Baking the texture and lighting
- Enhancing textures in Photoshop and Unity
- Adding finishing touches in Unity
Modeling a Motorcycle in Blender
Learn production techniques for hard-surface modeling a realistic motorcycle in Blender. Author Darrin Lile guides you through the process of creating a Harley-Davidson Fat Boy with proper scale and proportions. These techniques can be used to replicate any other vehicle or man-made machined parts in Blender.
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
Topics include:
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Creating PBR Materials with Blender & Quixel
Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel's suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
Topics include:
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO
Learning V-Ray 3.0 for Blender
V-Ray for Blender combines V-Ray's flexibility and unprecedented speed with one of the world's most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray's lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray's texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray's sampling controls for adjusting the quality of your final renders.
Topics include:
- Getting comfortable with the V-Ray interface
- Exploring V-Ray light types: Sun, Sky, Spot, and more
- Using irradiance mapping and global illumination
- Working with the Physical Camera
- Using V-Ray materials
- Controlling quality with image sampling and the different engines
V-Ray: Control Color Bleed in Blender
Overcome the color bleed phenomenon that can occur in global illumination renders. Brian Bradley shows you how in this course. First, Brian discusses what color bleed is and why it occurs. Then, he dives into measures you can take to control color bleed and produce physically accurate color. He explains how white balance, saturation, light, and geometry impact color bleed. He also demonstrates how you can work with object properties, channels, and other tools to prevent, contain, or limit color bleed.
Topics include:
- How light works
- Reflectance
- Geometry setup
- White balance control
- Use of problem colors
- Saturation control
- Single-bounce primary engines
- GI multiplier control
- Wrapper material
- Override material
- Color mapping and color bleed
- V-Ray object properties
- Render channels
Blender: Character Rigging with BlenRig
BlenRig—a character rigging system provided by the Blender Foundation—provides you with tools that can help you bring your characters to life. In this course, join Darrin Lile as he breaks down how to use BlenRig to rig a character for animation in Blender. He shows how to install and set up the BlenRig add-on, and adjust the rig to match your character using the retargeting tools. He also demonstrates how to adjust the deform cage to fit the shape of a character, add corrective shape keys, and weight paint the hands and face. To wrap up, Darrin discusses how to set parameters and adjust actions and ranges to fine-tune the rig.
Topics include:
- Retargeting the rig
- Baking the rig
- Adjusting the deform cage for the head
- Adjusting the legs and feet
- Binding the character to the deform cage
- Adding corrective shape keys
- Setting up drivers
- Weight painting
- Setting parameters
- Adjusting actions and ranges
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