دانلود آموزش زدبراش، نرم افزار ساخ تصاویر و انیمیشن های سه بعدی
زیبراش (ZBrush)
نرم افزاری برای طراحی و ساخت شخصیت ها و هیولاهای کارتونی به صورت سه بعدی و یا حکاکی Sculpture (ایجاد جزئیات طبیعی بر روی مدل های سه بعدی) می باشد. این نرم افزار یک برنامه تخصصی و حرفه ای برای ساخت
انیمیشن و استفاده از آن در انیمشن های کارتونی و
فیلم های سه بعدی و
بازی ها می باشد. در این نرم افزار انواع براش برای ایجاد خراش، بافت، خوردگی و ...، در دسترس شما قرار دارد که می توانید از آن در ساخت و طراحی تصاویر سه بعدی استفاده کنید و نیز می توانید مدل خود را در هر شرایطی به صورت RealTime از زوایای مختلف ببینید و ویرایش کنید.
در دوره آموزشی Lynda ZBrush 4 Tutorial Series با آموزش زیبراش، نرم افزار ساخ تصاویر و انیمیشن های سه بعدی اشنا خواهید شد.
عناوین آموزشی:ZBrush 4 Essential Training
Lynda ZBrush 4R8 New Features
Lynda ZBrush: Product Prototyping Techniques
Lynda ZBrush: Making Hair with FiberMesh
Learning ZBrushCore
Managing Edge Flow in ZBrush
ZBrush: Stylized Sculpting
ZBrush: Polypaint
ZBrush: Rendering
ZBrush: Modeling Footwear
Sculpting a Scarecrow in ZBrush
Sculpt Cloth in ZBrush
Sculpting a Creature with ZBrush and Photoshop
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2023-05-12
18:10:18
دانلود Lynda ZBrush 4 Tutorial Series - آموزش زیبراش، نرم افزار ساخت تصاویر و انیمیشن های سه بعدی
🎓 نام آموزش | Lynda ZBrush 4 Tutorial Series |
📁 دسته بندی | سه بعدی و انیمیشن |
💾 حجم فایل | 21781 مگابایت |
📅 تاریخ به روزرسانی | 1392/2/21 |
📊 تعداد دانلود | 54,550 |
❤️ هزینه دانلود | رایگان و نیم بها |
Lynda ZBrush 4 Tutorial Series
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ZBrush 4 Essential Training
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Lynda ZBrush 4R8 New Features
ZBrush 4R8 adds several powerful new features that make the process of creating digital art faster than ever. Gizmo 3D provides new ways to move, rotate, and scale models. The enhanced ZModeler Brush gives you greater freedom for polygonal modeling, including extremely low-res modeling. Live Boolean mode lets you add, subtract, and overlay objects in real time, while some of the smaller new features—straight line strokes, inverse masks, and the vector displacement map brush—make drawing and sculpting in ZBrush even better. Watch this course to learn the basics of how the new features work and get professional results with them every time.
Topics include:
- Creating primitives and deforming meshes with Gizmo 3D
- Creating vector displacement maps
- Creasing edges with ZModeler
- Generating Booleaned results with Live Boolean mode
- Drawing straight strokes in ZBrush 4R8
- Creating text in ZBrush 4R8
Lynda ZBrush: Product Prototyping Techniques
By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Muñoz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.
Topics include:
- Using DynaMesh and Sculptris
- Using ZRemesher
- Working with primitives
- Making a base mesh
- Polishing a base
- Planing a 3D model
- Working with live Booleans
- Adjusting materials
- Applying textures to the form
- Setting up lighting for a rendering
- Rendering a 3D prototype using KeyShot
Lynda ZBrush: Making Hair with FiberMesh
ZBrush offers a new way to make hair and fur with its FiberMesh tool. In this course, ZBrush artist Ryan Kittleson introduces the features of this mesh generation tool, and gives step-by-step examples of how they can be used in practice. Ryan goes over how to properly prepare your model before you start making hair, initialize the basic hair parameters for setting length and thickness, and use the Groom brushes to tame and style hair. To wrap up, he explains how to make other kinds of hair including eyebrows, eyelashes, and stubble.
Topics include:
- Preparing a model for FiberMesh
- Looking at FiberMesh settings
- Using the Groom brushes
- Creating a part in the hair
- Coloring the hair
- Finishing the hair style
- Creating eyebrows, eyelashes, and stubble
- Changing the thickness of hairs
Learning ZBrushCore
Get a complete introduction to ZBrushCore: the 3D modeling program that offers the most essential elements of the award-winning ZBrush software in a streamlined app. This course is ideal for beginners, as it covers everything from the user interface and navigation to lighting and rendering in ZBrushCore. Instructor Pablo Munoz reviews the various tools and approaches to digital sculpting, so you can find a workflow that works best for you. Learn how to create custom brushes, use alphas for detailing, and texture with Polypaint. As you develop your sculpting skills, you can use Pablo's examples to create a solid portfolio piece.
Topics include:
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Sculpting
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
- Rendering
Managing Edge Flow in ZBrush
With the release of version 4R7, ZBrush has updated its ZRemesher automatic retopology tools. Defining the direction your topology should travel, aka edge flow, is easier than ever. In this mini course, Ryan Kittleson will show you how to use the polygroup controls within ZRemesher to get good edge flow with less hassle, use the ZModeler Brush for cleanup, and get the original details of your model back with projection.
ZBrush: Stylized Sculpting
If you are new to ZBrush and looking for practice, look no further. Explore these interesting and easy sculpting techniques for ZBrush designed specifically for beginning and intermediate users. Artist Michael Ingrassia covers many of the basics that can often be confusing when first learning ZBrush's unique interface. He also shows how to "think traditional" and translate analog sculpting techniques to ZBrush tools. Along the way, he demos his favorite brushes and introduces techniques for masking, creating alpha maps, moving and duplicating geometry, and stamping shapes and textures. Each technique is showcased in a fun and multifaceted project that takes full advantage of ZBrush's powerful features, and the materials, brushes, and concept art are all included with the exercise files.
Topics include:
- Importing assets
- Sculpting and massing
- Positioning with the Move tool
- Masking
- Adding texture and polish
- Stylizing edges and asymmetry
- Duplicating, moving, and merging parts
- Scaling and rescaling
- Working with layers
ZBrush: Polypaint
ZBrush's Polypaint feature allows artists to paint directly on a model's surface without first assigning a texture map. Simply create your texture map at a later time by transferring the painted surface into a texture. Polypainting is much faster and much more fun than the standard workflow—and you can easily change the size and resolution of your map and remap the UVs. Join Michael Ingrassia as he shows how to use Polypaint for advanced texturing in ZBrush. Learn dark-to-light painting techniques, how to set up meshes for colorizing, and how to create various texture effects, including metallic finishes and stippling.
Topics include:
- Setup and preparation
- Painting a metallic object
- Adding base and highlight colors
- Refining sculpt details
- Using masking
- Adding a stippled texture with Colorized Spray
ZBrush: Rendering
Take your ZBrush projects to the next level. Learn how to refine your models in programs like Maya and Photoshop. In this course, Michael Ingrassia walks through several ZBrush rendering workflows for modifying the shape of a model and exporting texture maps for painting outside of ZBrush. First, find out how to export elements for UV layout in Maya or use UV Master to lay out UVs right in ZBrush. Then learn how to export texture maps for refinement in Photoshop, where you can adjust colors, hand-paint texture, and add filters and effects. Chapter 3 shows how to adjust the overall shape of your model in Maya and reassemble the final sculpt back in ZBrush.
ZBrush: Modeling Footwear
Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape. In this course, learn how to leverage the unique tools in ZBrush to digitally sculpt realistic footwear. Ryan Kittleson takes you through the steps of accurately modeling a shoe, explaining how to create the sole, cut the tread pattern, make the upper basic shape, and create the laces. Plus, he shares how to add fine details such as stiches and leather and fabric textures. Upon wrapping up this course, you'll be equipped with the tools and techniques you need to create nearly any kind of footwear—not just the shoe sculpture shown in the course.
Topics include:
- Creating the sole
- Modeling the basic sole shape
- Making a template for the repeating treads
- Tweaking the sole geometry
- Making the basic upper shape
- Creating the laces
- Making a shoelace brush
- Adding the fine details
- Sculpting specific leather detail
- Sculpting the irregularities
- Making fuzzy suede texture
Sculpting a Scarecrow in ZBrush
Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush. Michael Ingrassia demonstrates techniques such as sculpting with DynaMesh, detailing a burlap hat with stitches, creating draping cloth folds, and "carving" pumpkins effortlessly. Students experienced in ZBrush will find this course refreshing and fun, and students new to ZBrush will be surprised at the professional look their design will achieve at the end of the lessons.
Topics include:
- Creating base meshes
- Using DynaMesh and ZRemesher
- Creating a rope by drawing a curve with a custom brush
- Sculpting buttons, a hat, and gloves
- Texturing the scarecrow
- Creating wood grain
- Exporting subtools to Maya for adjustments
- Rigging in Maya
- Polypainting in ZBrush
- Creating a final render in Photoshop
Sculpt Cloth in ZBrush
Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it's no different with today's digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course—a shirt, a skirt, and a scarf—built using the dancer model's underlying anatomy. Ryan reveals practical techniques for draping, clinging, stretching, flowing, and bunching cloth, using primitives, curves, and ZBrush's sculpting tools. Along the way, he offers tips on adding realistic details such as lace, woven patterns, seams, and tassels to clothing.
Topics include:
- Extracting cloth from a figure
- Sculpting folds and wrinkles in a shirt
- Making a flowing skirt
- Sculpting cloth from primitives
- Adding crumpled folds
- Making clothes with curves
- Creating tassels and lace trims
- Giving cloth thickness
- Correcting overlap
- Making adjustments with ZBrush Transpose Master
Sculpting a Creature with ZBrush and Photoshop
Want to develop character concepts for the film and game industries? In this course, concept artist Rayce Bird shows how to bring creatures from the depths of your imagination to life with ZBrush and Photoshop. He'll cover sketching out ideas in Photoshop, generating the basic form with Dynamesh, and adding details to the sculpture with the rest of the tools in Zbrush. Then, once the creature is painted, textured, and lit, Rayce will show how to render it out and composite it into a scene that reveals more of the story behind the character.
Topics include:
- Sketching silhouette in Photoshop
- Refining your character
- Using ZSpheres to create basic anatomy
- Adding to the anatomy with Dynamesh
- Adding eyes, horns, fingers, and clothes
- Coloring, shadowing, and texturing the model
- Using the Transform tools
- Lighting and rendering the creature
- Compositing in Photoshop
- Color correcting and adding noise to the scene
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